MONOPOLY GAME TOEKN DESIGN

HARD SURFACE 3D Print Design Challenge

Design a Monopoly-style token that will be 3D printed.

Your token must be:

  • Hard-surface modeled
  • Geometric in design
  • Clean and simple
  • Structurally strong
  • Printable without advanced techniques

This is a Beginner CAD Modeling Challenge — not a sculpting project.

STEP 01: THE DESIGN PROCESS

CLICK HERE FOR DETAILS FOR THIS STEP

USE CANVA to create this. You login using your School Email. Link is below

YOU ARE NOW READY TO MOVE ONTO STEP 2 BELOW:

STEP 02: ORTHOGRAPHIC QUIZZES

COMPLETE THE QUIZZES AND UNDERSTANDING OF THE ORTHOGRAPHIC VIEWS IN D2L/ GOOGLE CLASSROOM.

Once you have submitted the quizzes – you now need to sketch your pencil sharpener in STEP 04!

STEP 03: DESIGN YOUR GAME PIECE

FORM a group of no less than 2 and no more than 5.

The lesson below, sets up the groundwork to start our project, going over the importance of researching, analyzing and bringing-in influences prior to designing our conceptual vehicle that delivers groceries door to door.

ASK YOUSELF:

  • What theme does your token represent?
  • What geometric symbol fits your theme?
  • How will it remain stable?
  • Where is the centre of gravity?

Submit:

  • 2–3 thumbnail sketches
  • One chosen final design
  • Measurements

THINK ABOUT:

Does it need supports? (Try to avoid this)

Where could this break?

Are any parts too thin?

Are there overhangs greater than 45°?

🚫 STRICT DESIGN LIMITATIONS

To keep this project achievable and printable, you MUST follow these rules:

🔷 1. Hard Surface Modeling ONLY

Your token:

✔️ Must be geometric
✔️ Must use basic shapes (cube, cylinder, sphere, cone)
✔️ Must use bevel, extrude, loop cut, inset
✔️ Must have clean edges

❌ NO sculpting tools
❌ NO organic forms (animals, people, faces, food, blobs, curves that flow naturally)
❌ NO cloth simulation
❌ NO metaballs
❌ NO subdivision surface smoothing

Think:

  • Chess piece
  • Robot
  • Trophy
  • Building
  • Tool
  • Vehicle (simple block style)
  • Crown (block style)
  • Controller (low poly style)

NOT:

  • Dog
  • Person
  • Hamburger
  • Flame
  • Tree
  • Cloud
  • Skull
  • Wavy abstract sculpture

🔷 2. Shape & Structure Limitations

Your design must:

  • Be ONE solid object (no separate floating parts)
  • Be manifold (watertight)
  • Have a flat base
  • Stand upright without support
  • Be stable and balanced

No:

  • Thin spikes
  • Tiny fragile details
  • Hanging parts
  • Long skinny arms
  • Unsupported overhangs

🔷 3. Geometry Rules

To keep this beginner-friendly:

  • Use fewer than 50 main modeling actions
  • No modifiers except:
    • Bevel
    • Solidify (if needed)
  • No Boolean operations unless teacher approved
  • No imported models
  • No downloaded assets

You must build it yourself from scratch.

🔷 4. Size Restrictions (For Printing)

  • Maximum height: 1 inch tall
  • Must fit inside a 2 X 2 inch square base
  • Minimum wall thickness: 2mm
  • Minimum connection thickness: 3mm
  • Base thickness: minimum 4mm

If it is too thin — it will break.
If it is too tall — it will tip.

ROUGH DESIGN SKETCHES

INSTRUCTIONS: Everyone in your group should take a blank paper and start to make rough sketches. These sketches will be used for STEP 5 when you make orthographic views before you start your model.

SUBMIT FOR THIS STEP:

  1. All design styled drawings and any research.
  2. A final drawing of the product in isometric view.

STEP 04: PRACTICE DRAWING

Drawing Objects in Orthographic Views is a form of conveying analysis and design ideas, it is a fundamental skill set or a language of communication that most designers, architects and engineers use in their own professional practice- never too early to learn such a skill set.

In this step, you will draw a pencil sharpener.

SUBMIT: An image of a pencil sharpener with your orthographic drawing. See example Above. Tutorials are below by Mr. Balian

STEP 05: FINAL ORTHO DESIGN SKETCHES

INSTRUCTIONS: Using the pencil sharpener as a reminder of how to do this, take your ISOMETRIC DRAWING from STEP 3 to create your ORTHOGRPHIC drawings.

MY EXAMPLE:

STEP 06: BUILD YOUR FINAL PRODUCT IN BLENDER

Submit your STL and OBJ file